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Spider-Man/X-Men: Arcade's Revenge

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Spider-Man and the X-Men - Arcade&#039;s Revenge Coverart

Spider-Man/X-Men: Arcade's Revenge is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear.

GameplayEdit

In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level Spider-Man learns that the evil Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade.

  • Spider-Man's Levels: New York City rooftops with the bosses being the flying demon N'astirh and Shocker in the First stage, with Rhino and Carnage in the Second stage.
  • Storm's Levels: Underwater level with Storm having a limited air supply. Her bosses were various machines used to control the giant tank-like levels. This level a reference to an event in the comics where Storm is trapped in a water tank and loses control due to being claustrophobic.
  • Wolverine's Levels: Circus-themed First level with duplicants of the clown-theme villain Obnoxio as enemies and with Apocalypse as the boss of the First stage, and a rampaging Juggernaut chasing him throughout the Second stage. Note: that Wolverine tends to have identical gameplay from another ljn video game.
  • Gambit's Levels: Two stages, both of which take place in a cave where a giant spiked ball is chasing him; the first level boss being a giant playing card, the final boss a gigantic version of the Black Queen, Selene.
  • Cyclops' Levels: Two stages, plus a final "Boss stage" after the Second stage; the First and Second is a underground mine run by Genoshians, enslaved mutants, and multiple Sentinels, with the final boss being the Master Mold within its own Final stage.

After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "Behind-the-Scenes" of Murderworld. The only character to have a significant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters. The last level takes place inside a large room, where Arcade chases Spider-Man back and forth in a large Arcade-shaped robot, which operates like a Matryoshka Doll, until Arcade is finally defeated. The X-Men stand-by at the edges of the room, occasionally attacking on their own.

DifferencesEdit

The two 16-bit editions of the game were nearly identical, apart from a few minor alterations, and of course, different instrumentation in the soundtrack due to hardware differences.

ReviewsEdit

Several magazines praised the game for being one of the first to offer a game Spider-Man that was easy to control and actually felt like controlling the Web-Slinger. Despite acrimony over the difficulty, the game continues to attract attention due to its soundtrack, composed and arranged by Tim and Geoff Follin.

Costume differencesEdit

The X-Men's costumes on the Genesis and Game Gear boxart are different than the ones worn in the game. On the boxart, Wolverine has his yellow and blue costume, Cyclops has his 1990's outfit and Storm has her full-bodied white costume. But in the game Wolverine has his orange and brown costume, Cyclops has his blue and white X-Factor costume and Storm has her full-bodied gray costume from the early 1990s.

Boss differencesEdit

Wolverine is shown fighting Carnage, Storm is fighting Shocker, and Gambit is fighting Juggernaut, however none of these characters face those bosses in the game.

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